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Exploring Where & Why
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Exploring Where & Why.iso
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MODULES
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LESSON02
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ACT02A
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L02A1.DIR
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Internal_22_synch.ls
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2003-09-23
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15 lines
on cuePassed channel, num, name
go(the frame + 1)
end
on exitFrame
global gSpeakerB
gSpeakerB = 117
repeat with i = 1 to 3
set the member of sprite gSpeakerB to member("speaker," & i)
updateStage()
await(0.07000000000000001)
end repeat
go(the frame)
end